/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include "geometry.h" #include "noteeditor.h" NoteEditor::NoteEditor(QWidget *parent) : View(parent) { QVBoxLayout *layout = new QVBoxLayout(this); Geometry::setupInnerLayout(layout); m_textEdit = new QTextEdit; m_textEdit->setMinimumSize(60, 20); layout->addWidget(m_textEdit); showNote(UVString()); connect(m_textEdit, SIGNAL(textChanged()), this, SLOT(noteEdited())); } NoteEditor::~NoteEditor() { } QSize NoteEditor::sizeHint() const { //return QSize(20, 20); QSize hint = QFrame::sizeHint(); return QSize(hint.width(), hint.height() / 2); } void NoteEditor::positionChanged(const Quackle::GamePosition &position) { showNote(position.explanatoryNote()); } void NoteEditor::showNote(const UVString ¬e) { if (note.empty()) { manuallySetNoteText(tr("Type a note here!")); return; } const QString qstringNote = QuackleIO::Util::uvStringToQString(note); manuallySetNoteText(qstringNote); } void NoteEditor::manuallySetNoteText(const QString ¬e) { disconnect(m_textEdit, SIGNAL(textChanged()), this, SLOT(noteEdited())); m_textEdit->setPlainText(note); connect(m_textEdit, SIGNAL(textChanged()), this, SLOT(noteEdited())); } void NoteEditor::noteEdited() { emit setNote(QuackleIO::Util::qstringToString(m_textEdit->toPlainText())); }