/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "quacker.h" class QuackerApplication : public QApplication { public: QuackerApplication(int& argc, char** argv) : QApplication(argc, argv) , m_TopLevel(NULL) { // empty }; virtual bool event(QEvent* event) { switch(event->type()) { case QEvent::FileOpen: { QFileOpenEvent* fileOpenEvent = static_cast(event); if (m_TopLevel && !fileOpenEvent->file().isEmpty()) { m_TopLevel->openFile(fileOpenEvent->file()); return true; } } // no break default: return QApplication::event(event); } } void setTopLevel(TopLevel* topLevel) { m_TopLevel = topLevel; } private: TopLevel* m_TopLevel; }; int main(int argc, char **argv) { #if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)) QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); #endif QuackerApplication a(argc, argv); TopLevel topLevel; a.setTopLevel(&topLevel); topLevel.show(); return a.exec(); }