/* TODO: - pre-endgame solve w generated moves only - configurable execPath - save options - detect Macondo crashing? - stop Macondo solve when game position changes - configurable max plies - other peg/endgame options */ #include "macondo.h" #include "macondobackend.h" #include #include #include #include #include Macondo::Macondo(Quackle::Game *game) : View() { m_game = game; QFont boldFont; boldFont.setWeight(QFont::Bold); m_useMacondo = new QCheckBox(tr("Use Macondo for 'Simulate'")); const char *home = getenv("HOME"); std::string execPath = home ? home : "/"; execPath += "/apps/macondo/macondo"; initOptions = std::make_unique(execPath); m_backend = new MacondoBackend(game, *initOptions); connectBackendSignals(); m_solve = new QPushButton(tr("Solve")); m_solve->setDisabled(true); QGroupBox *pegBox = new QGroupBox(tr("Pre-endgame options")); QVBoxLayout *pegLayout = new QVBoxLayout; m_generatedMovesOnly = new QCheckBox(tr("Generated moves only")); m_generatedMovesOnly->setToolTip("Only analyze the moves that have been generated in the 'Choices' box."); pegLayout->addWidget(m_generatedMovesOnly); QGridLayout *layout = new QGridLayout(this); pegBox->setLayout(pegLayout); layout->setAlignment(Qt::AlignTop); layout->addWidget(m_useMacondo, 0, 0); layout->addWidget(m_solve, 1, 0); layout->addWidget(pegBox, 2, 0); connect(m_solve, SIGNAL(clicked()), this, SLOT(solve())); } Macondo::~Macondo() { delete m_backend; } void Macondo::simulate() { if (m_isSolving) { // don't start a simulation if we're solving a (pre-)endgame return; } if (isRunning()) stop(); clearMoves(); MacondoSimulateOptions options; m_backend->simulate(options, m_movesFromKibitzer); } bool Macondo::isRunning() const { return m_backend->isRunning(); } void Macondo::solve() { bool wasSolving = m_isSolving; if (isRunning()) stop(); clearMoves(); if (wasSolving) { emit stoppedSolver(); } else { emit runningSolver(); if (m_tilesUnseen > 7) { MacondoPreEndgameOptions options; m_backend->solvePreEndgame(options); } else { MacondoEndgameOptions options; m_backend->solveEndgame(options); } m_isSolving = true; } updateSolveButton(); } void Macondo::gameChanged(Quackle::Game *game) { delete m_backend; m_backend = new MacondoBackend(game, *initOptions); connectBackendSignals(); m_game = game; } void Macondo::connectBackendSignals() { connect(m_backend, SIGNAL(gotMoves(const Quackle::MoveList &)), this, SLOT(gotMoves(const Quackle::MoveList &))); connect(m_backend, SIGNAL(statusMessage(const QString &)), this, SIGNAL(statusMessage(const QString &))); } void Macondo::stop() { m_backend->stop(); m_anyUpdates = false; m_isSolving = false; updateSolveButton(); } bool Macondo::useForSimulation() const { return m_useMacondo->isChecked(); } void Macondo::gotMoves(const Quackle::MoveList &moves) { m_moves = moves; m_anyUpdates = true; if (m_isSolving && moves.size() > 0) { emit setCandidateMove(&moves[0]); } } void Macondo::positionChanged(const Quackle::GamePosition *position) { if (!isRunning()) { // perhaps new moves were generated m_movesFromKibitzer = position->moves(); } m_tilesUnseen = position->gameOver() ? 0 : position->unseenBag().size(); updateSolveButton(); } // update "Solve" button text and enabledness* void Macondo::updateSolveButton() { if (isRunning()) { m_solve->setText(tr("Stop")); m_solve->setDisabled(false); } else if (m_tilesUnseen > 0 && m_tilesUnseen <= 7) { m_solve->setText(tr("Solve endgame")); m_solve->setDisabled(false); } else if (m_tilesUnseen > 7 && m_tilesUnseen <= 10) { m_solve->setText(tr("Solve pre-endgame")); m_solve->setDisabled(false); } else { m_solve->setText(tr("Solve")); m_solve->setDisabled(true); } }