/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef QUACKER_LEXICONDIALOG_H
#define QUACKER_LEXICONDIALOG_H
#include
#include "game.h"
#include "lexiconparameters.h"
#include
#include
using namespace std;
using namespace Quackle;
class QComboBox;
class QLabel;
class QLineEdit;
class QPushButton;
class DawgFactory;
class FileNameValidator;
class LexiconDialog : public QDialog
{
Q_OBJECT
public:
LexiconDialog(QWidget *parent = 0, const QString &originalName = QString());
~LexiconDialog();
virtual void accept();
bool itemWasDeleted() { return m_deleted; };
const QString &lexiconName() { return m_finalLexiconName; };
void updateLexiconInformation(bool firstTime = false);
protected slots:
void parametersChanged(const QString &) { updateLexiconInformation(); };
void deleteLexicon();
void addWordsFromFile();
void alphabetChanged(const QString &);
void loadOriginalDictionary();
protected:
void addWordsFromDawgFile(const QString &dawgfile);
void addWordsFromDawgRecursive(const LexiconParameters &lexParams, Quackle::LetterString &word, int index);
void addWordsFromTextFile(const QString &textFile);
private:
QLineEdit *m_lexiconName;
QComboBox *m_alphabetCombo;
QPushButton *m_addWordsFromFile;
QPushButton *m_clearAllWords;
QLabel *m_lexiconInformation;
FileNameValidator * m_fileNameValidator;
QPushButton *m_saveChanges;
QPushButton *m_cancel;
QPushButton *m_deleteLexicon;
QString m_originalName;
QString m_alphabetFileName;
QByteArray m_originalHash;
QString m_finalLexiconName;
bool m_deleted;
DawgFactory *m_wordFactory;
};
#endif