/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
#include
#include "lexicondialog.h"
#include "customqsettings.h"
#include "geometry.h"
LexiconDialog::LexiconDialog(QWidget *parent, const QString &originalName) : QDialog(parent)
{
m_originalName = originalName;
resize(450,350);
// construct the UI elements
m_lexiconName = new QLineEdit();
m_alphabetCombo = new QComboBox();
m_addWordsFromFile = new QPushButton(tr("Add words from &file..."));
m_clearAllWords = new QPushButton(tr("Clear &words and start again"));
m_lexiconInformation = new QLabel("");
m_lexiconInformation->setWordWrap(true);
m_saveChanges = new QPushButton(tr("&Save Changes"));
m_cancel = new QPushButton(tr("&Cancel"));
m_deleteLexicon = new QPushButton(tr("&Delete Lexicon"));
QLabel * lexiconNameLabel = new QLabel(tr("&Lexicon name:"));
QLabel * alphabetLabel = new QLabel(tr("&Alphabet:"));
lexiconNameLabel->setBuddy(m_lexiconName);
alphabetLabel->setBuddy(m_alphabetCombo);
QVBoxLayout * layout = new QVBoxLayout;
Geometry::setupFramedLayout(layout);
QHBoxLayout * lexiconRow = new QHBoxLayout;
Geometry::setupInnerLayout(lexiconRow);
QHBoxLayout * addRemoveWordsRow = new QHBoxLayout;
Geometry::setupInnerLayout(addRemoveWordsRow);
QHBoxLayout * buttonRow = new QHBoxLayout;
Geometry::setupInnerLayout(buttonRow);
QGroupBox * lexiconInformationGroup = new QGroupBox(tr("Lexicon information:"));
QVBoxLayout * lexiconInformationLayout = new QVBoxLayout(lexiconInformationGroup);
// build the layout
lexiconRow->addWidget(lexiconNameLabel);
lexiconRow->addWidget(m_lexiconName);
lexiconRow->addStretch();
lexiconRow->addWidget(alphabetLabel);
lexiconRow->addWidget(m_alphabetCombo);
addRemoveWordsRow->addWidget(m_addWordsFromFile);
addRemoveWordsRow->addWidget(m_clearAllWords);
lexiconInformationLayout->addWidget(m_lexiconInformation);
buttonRow->addWidget(m_deleteLexicon);
buttonRow->addStretch();
buttonRow->addWidget(m_cancel);
buttonRow->addWidget(m_saveChanges);
layout->addLayout(lexiconRow);
layout->addLayout(addRemoveWordsRow);
layout->addWidget(lexiconInformationGroup);
layout->addStretch();
layout->addLayout(buttonRow);
setLayout(layout);
m_saveChanges->setDefault(true);
// hook up signals and slots
// connect(m_lexiconName, SIGNAL(textEdited(const QString &)), this, SLOT(parametersChanged(const QString &)));
connect(m_addWordsFromFile, SIGNAL(clicked()), this, SLOT(addWordsFromFile()));
connect(m_saveChanges, SIGNAL(clicked()), this, SLOT(accept()));
connect(m_cancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(m_deleteLexicon, SIGNAL(clicked()), this, SLOT(deleteLexicon()));
setWindowTitle(tr("Configure Lexicon - Quackle"));
updateLexiconInformation();
// sync game board with control states and draw board
}
LexiconDialog::~LexiconDialog()
{
}
void LexiconDialog::deleteLexicon()
{
}
void LexiconDialog::addWordsFromFile()
{
}
void LexiconDialog::accept()
{
QDialog::accept();
}
void LexiconDialog::updateLexiconInformation()
{
QString text;
text.append(tr("File name:"));
text.append(tr("\n\nFile size:"));
text.append(tr("\n\nWord count:"));
text.append(tr("\n\nLexicon hash:"));
m_lexiconInformation->setText(text);
}