/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKER_HISTORY_H #define QUACKER_HISTORY_H #include #include #include "view.h" class QTableWidget; class QTableWidgetItem; class QVBoxLayout; namespace Quackle { class Game; class GamePosition; class History; } class History : public HistoryView { Q_OBJECT public: History(QWidget *parent = 0); virtual ~History() { } public slots: virtual void historyChanged(const Quackle::History &history); private slots: void itemActivated(QTableWidgetItem *item); protected: QTableWidgetItem *createItem(const Quackle::GamePosition &position, const Quackle::Player ¤tPlayer); QTableWidgetItem *createPlainItem(const QString &contentString); QMap m_locationMap; QVBoxLayout *m_vlayout; QTableWidget *m_tableWidget; }; #endif