/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef QUACKER_HISTORY_H
#define QUACKER_HISTORY_H
#include
#include
#include "view.h"
class QTableWidget;
class QTableWidgetItem;
class QVBoxLayout;
namespace Quackle
{
class Game;
class GamePosition;
class History;
}
class History : public HistoryView
{
Q_OBJECT
public:
History(QWidget *parent = 0);
virtual ~History()
{
}
public slots:
virtual void historyChanged(const Quackle::History &history);
private slots:
void itemActivated(QTableWidgetItem *item);
protected:
QTableWidgetItem *createItem(const Quackle::GamePosition &position, const Quackle::Player ¤tPlayer);
QTableWidgetItem *createPlainItem(const QString &contentString);
QMap m_locationMap;
QVBoxLayout *m_vlayout;
QTableWidget *m_tableWidget;
};
#endif