/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef QUACKER_BRB_H
#define QUACKER_BRB_H
#include
#include "view.h"
namespace Quackle
{
class GamePosition;
}
class WidgetFactory;
class BRB : public View
{
Q_OBJECT
public:
BRB(WidgetFactory *widgetFactory, QWidget *parent = 0);
virtual ~BRB();
View * getBoardView() const;
public slots:
virtual void positionChanged(const Quackle::GamePosition &position);
virtual void grabFocus();
private:
View *m_boardDisplay;
View *m_rackDisplay;
View *m_bagDisplay;
};
#endif