/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKER_BRB_H #define QUACKER_BRB_H #include #include "view.h" namespace Quackle { class GamePosition; } class WidgetFactory; class BRB : public View { Q_OBJECT public: BRB(WidgetFactory *widgetFactory, QWidget *parent = 0); virtual ~BRB(); View * getBoardView() const; public slots: virtual void positionChanged(const Quackle::GamePosition *position); virtual void grabFocus(); private: View *m_boardDisplay; View *m_rackDisplay; View *m_bagDisplay; }; #endif