/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKER_BOARDSETUP_H #define QUACKER_BOARDSETUP_H #include "graphicalboard.h" class BoardSetupFrame; class BoardSetup : public View { Q_OBJECT public: BoardSetup(QWidget *parent = 0); ~BoardSetup() {}; BoardSetupFrame *boardFrame() { return m_boardFrame; } protected slots: virtual void expandToFullWidth(); virtual void resizeEvent(QResizeEvent *event); private: BoardSetupFrame *m_boardFrame; QWidget *m_boardWrapper; QVBoxLayout *m_vlayout; }; class BoardSetupFrame : public GraphicalBoardFrame { Q_OBJECT public: BoardSetupFrame(QWidget *parent = 0); ~BoardSetupFrame(); void setBoard(const Quackle::Board &board); void setSymmetry(bool horizontal, bool vertical, bool diagonal); void parametersChanged(); public slots: virtual void positionChanged(const Quackle::GamePosition & /* position */) {}; protected slots: virtual void tileClicked(const QSize &tileLocation, const QMouseEvent *event); protected: virtual void keyPressEvent(QKeyEvent * /* e */) {}; virtual bool wantMousePressEvent(const QMouseEvent *event) const; private: bool horizontalSymmetry; bool verticalSymmetry; bool diagonalSymmetry; void setMultipliers(int row, int col, int word, int letter); }; #endif