/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef QUACKER_BOARDDISPLAY_H
#define QUACKER_BOARDDISPLAY_H
#include
#include "view.h"
#include
class QLineEdit;
class QLineEditWithShiftReturn;
class QPushButton;
class QTextEdit;
class QVBoxLayout;
namespace Quackle
{
class GamePosition;
}
class BoardWithQuickEntry : public View
{
Q_OBJECT
public:
BoardWithQuickEntry(QWidget *parent = 0);
virtual ~BoardWithQuickEntry();
public slots:
virtual void positionChanged(const Quackle::GamePosition &position);
protected slots:
void setLocalCandidate(const Quackle::Move &candidate);
private slots:
void quickEditReturnPressed();
void quickEditShiftReturnPressed();
void plusFive();
void performCommit();
void reset();
protected:
virtual void processCommand(const QString &command);
void provideHelp();
QVBoxLayout *m_vlayout;
private:
QLineEditWithShiftReturn *m_lineEdit;
QPushButton *m_commitButton;
Quackle::Move m_localCandidateMove;
};
class TextBoard : public BoardWithQuickEntry
{
Q_OBJECT
public:
TextBoard(QWidget *parent = 0);
public slots:
virtual void positionChanged(const Quackle::GamePosition &position);
private:
QTextEdit *m_textEdit;
};
class QLineEditWithShiftReturn : public QLineEdit
{
Q_OBJECT
signals:
void shiftReturnPressed();
public:
virtual void keyPressEvent(QKeyEvent * e);
};
#endif