/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA */ #ifndef QUACKLE_PREENDGAME_H #define QUACKLE_PREENDGAME_H #include "computerplayer.h" namespace Quackle { class Preendgame : public ComputerPlayer { public: Preendgame(); virtual ~Preendgame(); virtual Move move(); virtual MoveList moves(int nmoves); virtual ComputerPlayer *clone() { return new Preendgame; } virtual bool isUserVisible() const; virtual bool isSlow() const; static int maximumTilesInBagToEngage(); private: int calculateTimeLimit() const; int calculateInitialCandidates() const; // Warning: this function has many side affects! void getInitialMoves(MoveList *moves); double calculateFractionAllottedToInitialBogo() const; int m_initialCandidates; int m_nestednessDenominatorBase; bool m_debugPreendgame; }; inline bool Preendgame::isUserVisible() const { return false; } inline bool Preendgame::isSlow() const { return true; } } #endif