/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA */ #include "playerlist.h" using namespace Quackle; PlayerList::PlayerList() { } const Player &PlayerList::playerForId(int id, bool &found) const { const PlayerList::const_iterator theend(end()); for (PlayerList::const_iterator it = begin(); it != theend; ++it) { if ((*it).id() == id) { found = true; return (*it); } } found = false; return back(); } const Player &PlayerList::playerForName(const UVString &name, bool &found) const { const PlayerList::const_iterator theend(end()); for (PlayerList::const_iterator it = begin(); it != theend; ++it) if ((*it).name() == name) { found = true; return (*it); } found = false; return back(); }