/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "computerplayer.h" #include "datamanager.h" #include "player.h" using namespace Quackle; Player::Player() : m_name(MARK_UV("No Name")), m_abbreviatedName(MARK_UV("NoName")), m_id(-1), m_playerType(ComputerPlayerType), m_computerPlayer(0), m_score(0), m_racksAreKnown(true) { } Player::Player(const UVString &name, int playerType, int id) : m_name(name), m_abbreviatedName(name), m_id(id), m_playerType(playerType), m_computerPlayer(0), m_score(0), m_racksAreKnown(true) { } void Player::addToScore(int addition) { m_score += addition; } bool Player::positionallyEqual(const Player &otherPlayer) const { return rack().equals(otherPlayer.rack()) && score() == otherPlayer.score(); } UVString Player::storeInformationToString() const { UVOStringStream ss; ss << m_id << ';' << m_playerType << ';' << (m_playerType == ComputerPlayerType? m_computerPlayer->id() : (m_racksAreKnown? 0 : 1)) << ';' << m_name; return ss.str(); } void Player::loadInformationFromString(const UVString &info) { int i = 0; UVString whatIsLeft(info); for (UVString::size_type semicolonIndex; i <= 2; ++i) { semicolonIndex = whatIsLeft.find(MARK_UV(';')); if (semicolonIndex == string::npos) break; UVString itemString = whatIsLeft.substr(0, semicolonIndex); whatIsLeft = whatIsLeft.substr(semicolonIndex + 1); UVStringStream ss(itemString); int itemInt; ss >> itemInt; switch (i) { case 0: m_id = itemInt; break; case 1: m_playerType = itemInt; break; case 2: switch (m_playerType) { case ComputerPlayerType: if (QUACKLE_DATAMANAGER_EXISTS) { bool computerPlayerExists = false; const Player &computerPlayer = QUACKLE_COMPUTER_PLAYERS.playerForId(itemInt, computerPlayerExists); if (computerPlayerExists) m_computerPlayer = computerPlayer.computerPlayer(); } break; case HumanPlayerType: m_racksAreKnown = !itemInt; break; } break; default: break; } } m_name = whatIsLeft; } Player Player::makePlayerFromString(const UVString &info) { Player ret; ret.loadInformationFromString(info); return ret; } UVOStream &operator<<(UVOStream &o, const Quackle::Player &player) { o << (player.type() == Quackle::Player::ComputerPlayerType? MARK_UV("Computer") : MARK_UV("Human")) << " Player " << player.name() << " (id " << player.id() << ")" << " with score " << player.score() << " holding " << player.rack() << " after drawing [" << player.drawnLetters() << "]"; return o; }