/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA */ #ifndef QUACKLE_LEXICONPARAMETERS_H #define QUACKLE_LEXICONPARAMETERS_H #include "alphabetparameters.h" #include "gaddag.h" namespace Quackle { class LexiconParameters { public: LexiconParameters(); ~LexiconParameters(); void unloadAll(); // true if we have a dawg or a gaddag bool hasSomething() const; // loadDawg unloads the dawg if filename can't be opened void loadDawg(const string &filename); void unloadDawg(); bool hasDawg() const; // loadGaddag unloads the gaddag if filename can't be opened void loadGaddag(const string &filename); void unloadGaddag(); bool hasGaddag() const; // finds a file in the lexica data directory static string findDictionaryFile(const string &lexicon); // a convenience field; this is unused by libquackle string lexiconName() const; void setLexiconName(const string &name); unsigned char dawgAt(int index) const; const GaddagNode *gaddagRoot() const; protected: unsigned char *m_dawg; unsigned char *m_gaddag; string m_lexiconName; }; inline bool LexiconParameters::hasSomething() const { return hasDawg() || hasGaddag(); } inline bool LexiconParameters::hasDawg() const { return m_dawg; } inline bool LexiconParameters::hasGaddag() const { return m_gaddag; } inline unsigned char LexiconParameters::dawgAt(int index) const { return m_dawg[index]; } inline const GaddagNode *LexiconParameters::gaddagRoot() const { return (GaddagNode *) &m_gaddag[0]; } inline string LexiconParameters::lexiconName() const { return m_lexiconName; } inline void LexiconParameters::setLexiconName(const string &name) { m_lexiconName = name; } } #endif