/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKLE_LEXICONPARAMETERS_H #define QUACKLE_LEXICONPARAMETERS_H #include #include "gaddag.h" namespace Quackle { class LexiconParameters; class LexiconInterpreter { public: virtual void loadDawg(ifstream &file, LexiconParameters &lexparams) = 0; virtual void loadGaddag(ifstream &file, LexiconParameters &lexparams) = 0; virtual void dawgAt(const unsigned char *dawg, int index, unsigned int &p, Letter &letter, bool &t, bool &lastchild, bool &british, int &playability) const = 0; virtual int versionNumber() const = 0; virtual ~LexiconInterpreter() {}; }; class V0LexiconInterpreter; class V1LexiconInterpreter; class LexiconParameters { friend class Quackle::V0LexiconInterpreter; friend class Quackle::V1LexiconInterpreter; public: LexiconParameters(); ~LexiconParameters(); void unloadAll(); // true if we have a dawg or a gaddag bool hasSomething() const { return hasDawg() || hasGaddag(); }; // loadDawg unloads the dawg if filename can't be opened void loadDawg(const string &filename); void unloadDawg(); bool hasDawg() const { return m_dawg != NULL; }; int dawgVersion() const { return m_interpreter->versionNumber(); }; // loadGaddag unloads the gaddag if filename can't be opened void loadGaddag(const string &filename); void unloadGaddag(); bool hasGaddag() const { return m_gaddag != NULL; }; // finds a file in the lexica data directory static string findDictionaryFile(const string &lexicon); static bool hasUserDictionaryFile(const string &lexicon); // a convenience field; this is unused by libquackle string lexiconName() const { return m_lexiconName; }; void setLexiconName(const string &name) { m_lexiconName = name; }; void dawgAt(int index, unsigned int &p, Letter &letter, bool &t, bool &lastchild, bool &british, int &playability) const { m_interpreter->dawgAt(m_dawg, index, p, letter, t, lastchild, british, playability); } const GaddagNode *gaddagRoot() const { return (GaddagNode *) &m_gaddag[0]; }; string hashString(bool shortened) const; string copyrightString() const; protected: unsigned char *m_dawg; unsigned char *m_gaddag; string m_lexiconName; LexiconInterpreter *m_interpreter; char m_hash[16]; vector m_utf8Alphabet; LexiconInterpreter* createInterpreter(char version) const; }; } #endif