/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKLE_ENDGAMEPLAYER_H #define QUACKLE_ENDGAMEPLAYER_H #include "computerplayer.h" #include "endgame.h" namespace Quackle { class EndgamePlayer : public ComputerPlayer { public: EndgamePlayer(); virtual ~EndgamePlayer(); virtual Move move(); virtual MoveList moves(int nmoves); virtual ComputerPlayer *clone() { return new EndgamePlayer; } virtual bool isUserVisible() const; virtual void setDispatch(ComputerDispatch *dispatch); private: Endgame m_endgame; }; inline bool EndgamePlayer::isUserVisible() const { return true; } } #endif