/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "endgameplayer.h" //#define DEBUG_COMPUTERPLAYER using namespace Quackle; EndgamePlayer::EndgamePlayer() { m_name = MARK_UV("Speedy Player"); m_id = 2; } EndgamePlayer::~EndgamePlayer() { } Move EndgamePlayer::move() { return moves(1).back(); } MoveList EndgamePlayer::moves(int nmoves) { if (currentPosition().bag().size() > 0) { #ifdef DEBUG_ENDGAME UVcout << "EndgamePlayer returning statically evaluated play." << endl; #endif m_simulator.currentPosition().kibitz(nmoves); #ifdef DEBUG_ENDGAME UVcout << "EndgamePlayer returns " << m_simulator.currentPosition().moves() << endl; #endif return m_simulator.currentPosition().moves(); } m_endgame.setPosition(currentPosition()); if (nmoves > 1) return m_endgame.moves(nmoves); #ifdef DEBUG_ENDGAME UVcout << "EndgamePlayer solving endgame from position:" << endl; UVcout << currentPosition() << endl; #endif MoveList ret; Move solution = m_endgame.solve(currentPosition().nestedness()); ret.push_back(solution); #ifdef DEBUG_ENDGAME UVcout << "EndgamePlayer returns solved endgame:" << ret << endl; #endif return ret; } void EndgamePlayer::setDispatch(ComputerDispatch *dispatch) { ComputerPlayer::setDispatch(dispatch); m_endgame.setDispatch(dispatch); }