/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "computerplayercollection.h" #include "computerplayer.h" #include "bogowinplayer.h" #include "endgameplayer.h" #include "resolvent.h" using namespace Quackle; ComputerPlayerCollection::ComputerPlayerCollection() { } Player ComputerPlayerCollection::createPlayer(ComputerPlayer *computerPlayer) { Player ret(computerPlayer->name(), Player::ComputerPlayerType, computerPlayer->id()); ret.setComputerPlayer(computerPlayer); return ret; } void ComputerPlayerCollection::addPlayer(ComputerPlayer *computerPlayer) { push_back(createPlayer(computerPlayer)); } ComputerPlayerCollection ComputerPlayerCollection::fullCollection() { ComputerPlayerCollection ret; ret.addPlayer(new EndgamePlayer()); ret.addPlayer(new StaticPlayer()); ret.addPlayer(new FiveMinutePlayer()); ret.addPlayer(new TwentySecondPlayer()); ret.addPlayer(new TorontoPlayer()); //ret.addPlayer(new InferringPlayer()); return ret; }