/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA */ #ifndef QUACKLE_CATCHALL_H #define QUACKLE_CATCHALL_H #include "evaluator.h" namespace Quackle { class CatchallEvaluator : public ScorePlusLeaveEvaluator { public: // Evaluator that returns score+leave equity for non-bag-empty positions, // otherwise returns approximate endgame equity virtual double equity(const GamePosition &position, const Move &move) const; double endgameResult(const GamePosition &position, const Move &move) const; }; } #endif