/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKLE_CATCHALL_H #define QUACKLE_CATCHALL_H #include "evaluator.h" namespace Quackle { class CatchallEvaluator : public ScorePlusLeaveEvaluator { public: // Evaluator that returns score+leave equity for non-bag-empty positions, // otherwise returns approximate endgame equity virtual double equity(const GamePosition &position, const Move &move) const; double endgameResult(const GamePosition &position, const Move &move) const; }; } #endif