/* * Quackle -- Crossword game artificial intelligence and analysis tool * Copyright (C) 2005-2014 Jason Katz-Brown and John O'Laughlin. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef QUACKLE_BOGOWINPLAYER_H #define QUACKLE_BOGOWINPLAYER_H #include "computerplayer.h" #include "endgame.h" namespace Quackle { class SmartBogowin : public ComputerPlayer { public: SmartBogowin(); virtual ~SmartBogowin(); virtual Move move(); virtual MoveList moves(int nmoves); virtual ComputerPlayer *clone() { return new SmartBogowin; } virtual bool isSlow() const; virtual bool isUserVisible() const; virtual double bogopoints(Move &move); protected: int minIterations() const; int maxIterations() const; Endgame m_endgame; int m_additionalInitialCandidates; int m_minIterationsPerSecond; int m_maxIterationsPerSecond; int m_nestedMinIterationsPerSecond; int m_nestedMaxIterationsPerSecond; bool m_inferring; }; inline bool SmartBogowin::isSlow() const { return true; } inline bool SmartBogowin::isUserVisible() const { return true; } inline int SmartBogowin::minIterations() const { if (currentPosition().nestedness() > 0) return m_nestedMinIterationsPerSecond * m_parameters.secondsPerTurn; return m_minIterationsPerSecond * m_parameters.secondsPerTurn; } inline int SmartBogowin::maxIterations() const { if (currentPosition().nestedness() > 0) return m_nestedMaxIterationsPerSecond * m_parameters.secondsPerTurn; return m_maxIterationsPerSecond * m_parameters.secondsPerTurn; } } #endif