require_relative 'quackle' require_relative 'test_base' dm = initialize_dm p1 = get_computer_player(dm) p2 = get_computer_player(dm) # Create computer players player1 = Quackle::Player.new('Compy1', Quackle::Player::ComputerPlayerType, 0) player1.setComputerPlayer(p1) puts player1.name player2 = Quackle::Player.new('Compy2', Quackle::Player::ComputerPlayerType, 1) player2.setComputerPlayer(p2) puts player2.name dm.seedRandomNumbers(42) game = Quackle::Game.new players = Quackle::PlayerList.new players << player1 players << player2 game.setPlayers(players) game.associateKnownComputerPlayers game.addPosition 50.times do if game.currentPosition.gameOver puts 'GAME OVER' break end player = game.currentPosition.currentPlayer puts 'Player: ' + player.name puts 'Rack : ' + player.rack.toString move = game.haveComputerPlay puts 'Move: ' + move.toString puts "Board: \n" + game.currentPosition.board.toString sleep(1) end