require_relative 'quackle_runner' runner = Quackle::AIRunner.new( lexicon: 'twl06', alphabet: 'english', datadir: '../../data', random_seed: 42) runner.init_game([["Compy1", :speedy], ["Compy2", :speedy]]) while not runner.game_over? player = runner.current_player puts "Player: #{player.name}" puts "Rack : #{player.rack}" move = runner.make_move puts "Move: #{move}" puts "Board: \n #{runner.board}" sleep(1) end