require_relative 'quackle' require_relative 'test_base' dm = initialize_dm # Create a computer player player1 = get_computer_player(dm) puts player1.name # Create the Game file (.gcg) reader gamereader = Quackle::GCGIO.new gamePath = Quackle::Util.stdStringToQString('../../test/positions/short_game_with_bad_moves.gcg') game = gamereader.read(gamePath, Quackle::Logania::MaintainBoardPreparation) # Get the current position position = game.currentPosition player1.setPosition(position) racks = Quackle::ProbableRackList.new unseenbag = position.unseenBag if unseenbag.size <= dm.parameters.rackSize + 3 enum = Quackle::Enumerator.new(unseenbag) enum.enumerate(racks) racks.each do |rack| puts rack end end movesToShow = 10 puts "Board state: \n%s" % position.board.toString puts "Move made: %s" % position.moveMade.toString puts "Current player: %s" % position.currentPlayer.storeInformationToString puts "Turn number: %i" % position.turnNumber movelist = player1.moves(10) # Show 10 moves suggested by computer player movelist.each do |move| puts move.toString end