From 7c6172dd5e7039f5a91564c90c43156e508f87df Mon Sep 17 00:00:00 2001 From: John Fultz Date: Wed, 19 Jul 2023 10:24:42 -0500 Subject: Readme updates. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Dropping any info about building with qmake. Once I’ve verified that all of the individual pieces build with cmake, I’ll remove the .pro files, too. --- README.MacOS | 19 +++++++------------ 1 file changed, 7 insertions(+), 12 deletions(-) (limited to 'README.MacOS') diff --git a/README.MacOS b/README.MacOS index 30c5f9a..b83f3f7 100644 --- a/README.MacOS +++ b/README.MacOS @@ -2,23 +2,18 @@ Requirements: ------------- 1. Xcode 9 or above (for the compiler and build tools) -2. A version of Qt 5. I use HomeBrew to grab the latest version, - presently Qt 5.13.0. Installing in HomeBrew is as easy as +2. A version of Qt 5 or 6. Homebrew, vcpkg, macports, or whatever you prefer. For + example, in HomeBrew... brew install qt +Note that Qt6 imposes greater Xcode and macOS requirements. Qt6 uses `std::filesystem`, which +is only implemented with a 10.15 or later minimum macOS deployment target. + Building Quackle: ----------------- -Clone the repo. Use qmake to build quackle.pro and quackleio/quackleio.pro: - - qmake quackle.pro && make - cd quackleio && qmake && make && cd .. - -Then make an Xcode project for quacker using qmake. - - cd quacker && qmake -spec macx-xcode && cd .. - -You can now open the project in Xcode, build and run as usual. +Follow the cmake instructions in [README.md](README.md). You can use the Xcode generator +to make an Xcode project if you wish. Creating the DMG: -- cgit v1.2.3