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path: root/quackleio/gcgio.cpp
AgeCommit message (Collapse)Author
2017-08-02More Qt5 changes and cleanups.John Fultz
Now builds on Qt 5.9.1, and works on Mac, Windows, Linux.
2016-08-02Fixes to allow bad endgames to be loaded from GCGs.John Fultz
Not perfect, but it now does a decent job of not corrupting GCGs when it loads one where players have messed up tile counts/drawing in the end-game. It also tries to annotate these for the player and in any GCG file that's round-tripped. Also, a lot of C++11-izing of ranged iterators.
2016-07-30Oops...didn't mean to commit that hunk. Fix build.John Fultz
This reverts part of commit bb2decabe18056b1aaaab29eebbc0f80e1f5e7ab.
2016-07-30Fix memory leak when reading game files.John Fultz
2016-07-03Merge pull request #35 from gokceneraslan/masterJohn Fultz
Generate Python, Lua and Go bindings through SWIG
2016-07-03Fix problems with "ex n" where n is a number.John Fultz
Found a crash where you enter "ex 4" twice, and it would crash. This led me to look up how this was implemented, and it wasn't very robust. It also didn't save properly in the GCG. So I created a new move type which I called a BlindExchange and implemented it throughout the system.
2016-07-02More character encoding stuffJohn Fultz
A few character encoding things that had still been missed, and preliminary support for #character-encoding in GCG files.
2016-01-06GCGIO: Add a simple method to read GCG files using only the file names.Gökçen Eraslan
2014-09-02Change GPL file headers to v3.John Fultz
Not a very interesting commit...only changes in comments.
2013-08-25Initial git commit.Jason Katz-Brown