Age | Commit message (Collapse) | Author |
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Also, extend copyright to 2019.
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Now builds on Qt 5.9.1, and works on Mac, Windows, Linux.
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Not perfect, but it now does a decent job of not corrupting GCGs when
it loads one where players have messed up tile counts/drawing in the
end-game. It also tries to annotate these for the player and in any
GCG file that's round-tripped.
Also, a lot of C++11-izing of ranged iterators.
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This reverts part of commit bb2decabe18056b1aaaab29eebbc0f80e1f5e7ab.
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Generate Python, Lua and Go bindings through SWIG
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Found a crash where you enter "ex 4" twice,
and it would crash. This led me to look up
how this was implemented, and it wasn't
very robust. It also didn't save properly in
the GCG. So I created a new move type
which I called a BlindExchange and implemented
it throughout the system.
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A few character encoding things that had still been
missed, and preliminary support for
#character-encoding in GCG files.
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Not a very interesting commit...only changes in comments.
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