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path: root/quackleio/dawgfactory.cpp
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2019-02-04After discussion with Jason/John, add myself as a copyright holder.John Fultz
Also, extend copyright to 2019.
2015-10-13Saving custom dictionaries now really works.John Fultz
* Fix a number of remaining bugs in the lexicon dialog. * Fix an error reading the v1 DAWG. * Improve the word counting mechanism. * Make sure the lexicn dialog properly selects and loads its dictionary after it's done. * Implement deleting of user dictionaries. * Clean up dictionary info text in lexicon dialog. * Disable gaddag generation...still have to fix that up to happen at sensible times and with user notification.
2015-10-11Fix up lexicon dialog box checks.John Fultz
Get enables and disables right, efficient computation of word counts, etc.
2015-10-10Progress on the lexicon dialog.John Fultz
Now prints better stats. Now loads the dictionary you're editing. Now disables the Delete button at appropriate times.
2015-09-28Now able to load text and dawg files.John Fultz
Words are loaded and hashed. Duplicates are discovered. Alphabets are dealt with. Merging of multiple word lists works. This is good stuff. Saving the resulting dictionaries has not been tried, yet, and the gui code for saving needs to be finished off, yet.
2015-09-26Work on DAWG generation.John Fultz
V1 DAWGs now include an alphabet. Begin creating DAWGs which extend other DAWGs. In general, laying the groundwork for plain text import to DAWG.
2015-09-07Auto-generate gaddagsJohn Fultz
Need to add a user interface, but gaddags are now auto-generated if they can't be found. Some specific improvements here: * FixedLengthString gained a pop_back member. * Add code to allow v1 gaddags and v0 dawgs to work together. * Change memory allocation of dawgs and gaddags to be dynamic (the old limit didn't accommodate the ridiculously large Polish dictionary in the gaddag) * The Settings class now knows a bit about generating gaddags. This will be important for giving UI feedback. * Fixed several places using filenames which should be using string, not UVString. * Dawg/GaddagFactory should have been using UVString, not QString. My misunderstanding.
2015-08-24Version the GADDAGs.John Fultz
Basically the same thing I just did to the DAWG files, now done to GADDAGs. Also, add hashing, and make sure GADDAGs only load if their hash matches that of the DAWG files.
2015-08-24Add a new DAWG format.John Fultz
Make reader and writer for the new format, while maintaing compatibility with the old. Things to note of the new format... * Now has a header, with version number, MD5, and word count. * No longer has terminator bit. Nodes are terminated by a non-zero playability. * Which means letters have one more bit. So we can now support more than 32 letters. Important for Slovak alphabet. Also, various cleanups and refactorings.
2015-08-20Move DAWG generation into quackleio.John Fultz
Same thing I just did for the gaddag code I'm now doing for the dawg code. While I was at it, I made some improvements to the dawg code... * Instead of adding multiple cross-checks for various kinds of node metadata, there's now only one cross- check...a hash applied to each node. * Some useless variables/members have been excised. * Add ability to do a word count (cryptohash coming soon). * Make it possible to call generate() and writeIndex() multiple times without corrupting the dictionary.