Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-02 | Fixes to allow bad endgames to be loaded from GCGs. | John Fultz | |
Not perfect, but it now does a decent job of not corrupting GCGs when it loads one where players have messed up tile counts/drawing in the end-game. It also tries to annotate these for the player and in any GCG file that's round-tripped. Also, a lot of C++11-izing of ranged iterators. | |||
2016-07-03 | Fix miscomputed tiles-in-bag in a game with a blind exchange. | John Fultz | |
2016-07-03 | Fix problems with "ex n" where n is a number. | John Fultz | |
Found a crash where you enter "ex 4" twice, and it would crash. This led me to look up how this was implemented, and it wasn't very robust. It also didn't save properly in the GCG. So I created a new move type which I called a BlindExchange and implemented it throughout the system. | |||
2013-11-03 | Make clang happy (for Mavericks) | Matt Liberty | |
2013-08-25 | Initial git commit. | Jason Katz-Brown | |