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2016-07-28OSPS Update 33alkamid
2016-07-20More fixing of tile counts.John Fultz
The tile counting code wasn't properly tracking challenged phonies. Also, it could get off right at the beginning. I think I didn't see this before because I was testing with an unusual game that started off with a pass and a bingo.
2016-07-16Fix regressions in end-game tile management.John Fultz
My end-game management was working fine for the case I had been trying most...unknown racks and blind exchanges. But I forgot to prevent regular exchanges from depleting the overall tile counts. And I didn't realize that this code might be called with a clipped history, due to the way that the computer players can clone game boards for simulations. I think this fixes all of the problems I introduced, while keeping the endgame tile counts correct in the unknown racks case.
2016-07-12A few tidbits for Mac 1.0.2 release.John Fultz
2016-07-07Fix compiler warning.John Fultz
2016-07-07Increment version number and copyright date.John Fultz
Also, fix a typo and remove dead code.
2016-07-07Fix problems entering games with unknown racks.John Fultz
If you're entering games with unknown racks, Quackle can get confused about which player has how many tiles in the end game. This is because the racks may have been set to have less than 7 tiles, and some of the tiles "in the bag" may actually belong on another player's rack. Fixed this by... * Adding a mechanism which tracks the actual count of tiles in the bag and on the rack in GamePosition. This count is independent of what's actually on the rack. * If the game is about to end because the bag and rack are empty, check to see if the rack *should* have been empty. If not, pull tiles from another player's rack. This code might fail for games of more than two players. * If the game should be ending because the bag and rack are empty, but the rack isn't actually empty, then dump the files to another player's rack. Once again, this code doesn't take into account >2 players.
2016-07-07Document how to build for Windows XP.John Fultz
2016-07-07Allow games loaded from gcg to switch to unknown racks.John Fultz
When the message box that says you made a play which uses tiles not on your rack comes up, it now has a third option...switch to player with unknown tiles. So, you'll get this message box at most once per player if you choose that option.
2016-07-07Put filename in window title.John Fultz
2016-07-03Fix miscomputed tiles-in-bag in a game with a blind exchange.John Fultz
2016-07-03Merge pull request #35 from gokceneraslan/masterJohn Fultz
Generate Python, Lua and Go bindings through SWIG
2016-07-03Fix problems with "ex n" where n is a number.John Fultz
Found a crash where you enter "ex 4" twice, and it would crash. This led me to look up how this was implemented, and it wasn't very robust. It also didn't save properly in the GCG. So I created a new move type which I called a BlindExchange and implemented it throughout the system.
2016-07-03Add a scoring option preference.John Fultz
A checkbox in the preferences dialog now allows you to configure Quackle so that plays with illegal words which are left unchallenged score zero. Obviously, off by default. But useful for entering games as part of the Marty Gabriel/Scott Garner world record scoring attempt. This is apparently what the Guinness folks are looking for.
2016-07-03Support Shift+Enter to commit from move input field.John Fultz
Also resets the focus back to the input field when you press Shift+Enter.
2016-07-02More character encoding stuffJohn Fultz
A few character encoding things that had still been missed, and preliminary support for #character-encoding in GCG files.
2016-02-20Add PHP bindings, tested with PHP 5.6Gökçen Eraslan
2016-01-24bindings: Fix lua default argument trick.Gökçen Eraslan
2016-01-24bindings: Fix DataManager ownership problems using DISOWN.Gökçen Eraslan
2016-01-24bindings: Add a lua test file and compile with lua5.1 for luajit compatibility.Gökçen Eraslan
2016-01-15Yet more places with bad streaming encoding.John Fultz
Okay...I think this fixes all file streams to be UTF-8 except for GCGs, which require less trivial effort.
2016-01-08bindings: Clean up .so files as well.Gökçen Eraslan
2016-01-08bindings/go: Use static libraries for Go bindingsH. İbrahim Güngör
Search for the static libraries in their relative paths instead of symlinking into the build directory.
2016-01-08bindings: Generate all bindings from static quackle libraries for convenience.Gökçen Eraslan
2016-01-07bindings/go: Set library path to current dirH. İbrahim Güngör
Use ${SRCDIR} directive to set library path as the current directory
2016-01-07bindings/go: Use `go` tool to generate go bindingsH. İbrahim Güngör
`go` tool can help build packages by recognizing `.swig` and `.swigcxx` extensions. It invokes the `swig` command internally while building the package.
2016-01-07Bindings: Remove unnecessary lines from Python selfplay test fileGökçen Eraslan
2016-01-07bindings: Add another python test file to demonstrate selfplay.Gökçen Eraslan
2016-01-07Tidy up Python test file and add extra vector typemaps to swig file.Gökçen Eraslan
2016-01-07Replace swig bash script with a Makefile.Gökçen Eraslan
2016-01-07Add ODS7 hash.John Fultz
2016-01-06bindings: Fix swig shared library extensions.Gökçen Eraslan
2016-01-06Add a SWIG interface file, a Bash script to generate Go, Python and Lua ↵Gökçen Eraslan
bindings and add Python test file.
2016-01-06GCGIO: Add a simple method to read GCG files using only the file names.Gökçen Eraslan
2016-01-06Generate shared ibraries for libquackle and libquackleioGökçen Eraslan
2016-01-04Merge pull request #34 from gokceneraslan/masterJohn Fultz
Add Turkish alphabet and lexicon
2016-01-04Add Turkish lexicon derived from the word list of the open source Zemberek ↵Gökçen Eraslan
project.
2016-01-04Add Turkish alphabet.Gökçen Eraslan
2015-12-27Fix minor oversight in build instructions.John Fultz
2015-11-08Installer wasn't recursing directories...turns out there's a flag to do that.John Fultz
2015-11-08Remove Mac-specific build stuff that wasn't actually doing anything useful.John Fultz
2015-11-08Fix #10, default_english strategy now has TWL06 superleaves.John Fultz
2015-11-08Fix #9, some strategy files missing from Windows installer.John Fultz
2015-11-08Fix #8, last choice in theme and alphabet combox didn't work.John Fultz
I had reserved the last spot for "Add new theme/alphabet", but then abandoned that feature for v1. But forgot to rip out the code handling it. Bump version number to 1.0.1.
2015-11-08Minor bug fixes.John Fultz
* Windows installer now set up to use MSVC redistributables, not MinGW ones. * The Board popup's "Edit..." button should be disabled when the popup is empty (i.e., the only choice is to add one, which is in the popup).
2015-11-07Continue fixing Travis-CI build.John Fultz
2015-11-07Try to fix automated builds.John Fultz
2015-11-07Fix about box.John Fultz
Windows build uncovered a bad assumption about QTextStream supporting atEnd(), and the stream needed to be explicitly set to UTF-8.
2015-11-06Some Windows build updates.John Fultz
2015-11-06Update MacOS distribution instructions.John Fultz