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+/*
+ * Quackle -- Crossword game artificial intelligence and analysis tool
+ * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+ */
+
+#ifndef QUACKLE_TESTHARNESS_H
+#define QUACKLE_TESTHARNESS_H
+
+#include <QStringList>
+
+#include <datamanager.h>
+#include <alphabetparameters.h>
+namespace Quackle
+{
+ class ComputerPlayer;
+ class Game;
+ class GamePosition;
+ class Rack;
+ class GaddagNode;
+}
+
+class TestHarness
+{
+public:
+ TestHarness();
+ ~TestHarness();
+
+ // parse and execute commands specified on command line
+ void executeFromArguments();
+
+ void startUp();
+
+ // Loads all positions and runs the computer player on them.
+ void testPositions();
+
+ // Loads all positions and spits out a report on them.
+ void testReport(bool html);
+
+ // Enumerates all racks using a full bag
+ void enumerateAll();
+
+ // Compute bingo stems ala Baron's MMPR
+ void bingos();
+
+ // Loads game from the file, and tests the final position,
+ // and cleans up the game.
+ void testFromFile(const QString &file);
+
+ // Load racks from a file racks and spit out their static leave values
+ void staticLeaves(const QString &file);
+
+ // Spit out random racks.
+ void randomRacks();
+
+ // Spit out roughish leave values. Leaves come from file leaves.
+ void leaveCalc(const QString &file);
+
+ // Sim a leave.
+ double leaveSim(const Quackle::Rack &R, int iterations);
+
+ // Tests what the computer player does on this position.
+ void testPosition(const Quackle::GamePosition &position, Quackle::ComputerPlayer *player);
+
+ // Anagrams given letters.
+ void anagram(const QString &letters, bool build);
+
+ void wordDump();
+
+ // Allocates and loads a game from the file.
+ Quackle::Game *createNewGame(const QString &filename);
+
+ void selfPlayGames(unsigned int seed, unsigned int reps, bool reports, bool playability);
+ void selfPlayGame(unsigned int gameNumber, bool reports, bool playability);
+
+ // Sets the positions that will be tested.
+ void setPositions(const QStringList &positions)
+ {
+ m_positions = positions;
+ }
+
+ Quackle::ComputerPlayer *computerPlayerToTest() const
+ {
+ return m_computerPlayerToTest;
+ }
+
+ void setComputerPlayerToTest(Quackle::ComputerPlayer *computerPlayer)
+ {
+ m_computerPlayerToTest = computerPlayer;
+ }
+
+protected:
+ // void dumpGaddag(const GaddagNode *node, const LetterString &prefix);
+ QStringList m_positions;
+ Quackle::DataManager m_dataManager;
+ Quackle::ComputerPlayer *m_computerPlayerToTest;
+ bool m_quiet;
+ QString m_gamesDir;
+ QString m_lexicon;
+ QString m_alphabet;
+};
+
+#endif