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-rw-r--r--quacker/view.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/quacker/view.h b/quacker/view.h
index eb2d1b5..ce72f82 100644
--- a/quacker/view.h
+++ b/quacker/view.h
@@ -59,8 +59,8 @@ signals:
// emit to alert the rest of the application to show this
// as candidate move - may eventually trigger positionChanged
// in response
- void setCandidateMove(const Quackle::Move &move, bool *carryOnPtr = nullptr);
- void removeCandidateMoves(const Quackle::MoveList &moves);
+ void setCandidateMove(const Quackle::Move *move, bool *carryOnPtr = nullptr);
+ void removeCandidateMoves(const Quackle::MoveList *moves);
void commit();
// emit to alert the rest of the application to reset the current
@@ -80,11 +80,11 @@ public slots:
//
// The default implementation calls positionChanged(position) for all subviews
// in m_subviews.
- virtual void positionChanged(const Quackle::GamePosition &position);
+ virtual void positionChanged(const Quackle::GamePosition *position);
// called when user starts a simulation and this move list should
// supercede that from the position
- virtual void movesChanged(const Quackle::MoveList &moves);
+ virtual void movesChanged(const Quackle::MoveList *moves);
virtual void grabFocus();
@@ -107,7 +107,7 @@ signals:
// emit to alert the rest of the application to show this
// as candidate move - may eventually trigger positionChanged
// in response
- void goToHistoryLocation(const Quackle::HistoryLocation &location);
+ void goToHistoryLocation(const Quackle::HistoryLocation *location);
public slots:
// called whenever history is added to