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+/*
+ * Quackle -- Crossword game artificial intelligence and analysis tool
+ * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+ */
+
+#ifndef QUACKER_SETTINGS_H
+#define QUACKER_SETTINGS_H
+
+#include <string>
+
+#include <QWidget>
+#include <QSettings>
+
+class QComboBox;
+class QCheckBox;
+class QPushButton;
+
+using namespace std;
+
+class Settings : public QWidget
+{
+Q_OBJECT
+
+public:
+ Settings(QWidget *parent = 0);
+
+ static Settings *self();
+
+signals:
+ void refreshViews();
+
+public slots:
+ // called before anything else to initialize quackle generally
+ void preInitialize();
+
+ // called to set up libquackle data structures and our internal
+ // data structures based on stored user settings
+ void initialize();
+
+ // called to set widgets to display current settings based
+ // on libquackle data structures and our internal data structures
+ void load();
+
+ void createGUI();
+
+protected slots:
+ void lexiconChanged(const QString &lexiconName);
+ void alphabetChanged(const QString &alphabetName);
+ void boardChanged(const QString &boardName);
+
+ void addBoard();
+ void editBoard();
+ void deleteBoard();
+
+ void setQuackleToUseLexiconName(const string &lexiconName);
+ void setQuackleToUseAlphabetName(const string &alphabetName);
+ void setQuackleToUseBoardName(const QString &lexiconName);
+
+protected:
+ QComboBox *m_lexiconNameCombo;
+ QComboBox *m_alphabetNameCombo;
+ QComboBox *m_boardNameCombo;
+ QPushButton *m_addBoard;
+ QPushButton *m_editBoard;
+ QPushButton *m_deleteBoard;
+
+private:
+ // populate the popup based on what's in QSettings
+ void loadBoardNameCombo();
+
+ static Settings *m_self;
+};
+
+#endif