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Diffstat (limited to 'quacker/oppothread.cpp')
-rw-r--r-- | quacker/oppothread.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/quacker/oppothread.cpp b/quacker/oppothread.cpp new file mode 100644 index 0000000..6e61ac5 --- /dev/null +++ b/quacker/oppothread.cpp @@ -0,0 +1,112 @@ +/* + * Quackle -- Crossword game artificial intelligence and analysis tool + * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA + * 02110-1301 USA + */ + +#include <QtGui> + +#include <computerplayer.h> +#include <uv.h> + +#include "oppothread.h" + +QuackerDispatch::QuackerDispatch(QObject *parent) + : QObject(parent), m_shouldAbort(false) +{ +} + +QuackerDispatch::~QuackerDispatch() +{ +} + +void QuackerDispatch::signalFractionDone(double fraction) +{ + emit fractionDone(fraction); +} + +OppoThread::OppoThread(QObject *parent) + : QThread(parent), m_player(0) +{ + m_dispatch = new QuackerDispatch(this); + connect(m_dispatch, SIGNAL(fractionDone(double)), this, SLOT(signalFractionDone(double))); +} + +OppoThread::~OppoThread() +{ + m_dispatch->setShouldAbort(true); + + wait(); +} + +void OppoThread::run() +{ + if (!m_player) + { + UVcout << "No computer player for oppo thread to use in position!" << endl; + return; + } + + m_player->setPosition(m_position); + m_player->setDispatch(m_dispatch); + m_moves = m_player->moves(m_nmoves); +} + +void OppoThread::signalFractionDone(double fraction) +{ + emit fractionDone(fraction, this); +} + +void OppoThread::setPosition(const Quackle::GamePosition &position) +{ + if (isRunning()) + return; + + m_position = position; +} + +void OppoThread::setPlayer(Quackle::ComputerPlayer *player) +{ + if (isRunning()) + return; + + m_player = player; +} + +void OppoThread::findBestMoves(int nmoves) +{ + if (isRunning()) + { + UVcout << "OppoThread is already running!" << endl; + return; + } + + m_dispatch->setShouldAbort(false); + m_nmoves = nmoves; + start(HighPriority); +} + +const Quackle::MoveList &OppoThread::moves() const +{ + return m_moves; +} + +void OppoThread::abort() +{ + m_dispatch->setShouldAbort(true); +} + |