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-rw-r--r--quacker/macondo.cpp28
1 files changed, 17 insertions, 11 deletions
diff --git a/quacker/macondo.cpp b/quacker/macondo.cpp
index 55d5deb..3b941e1 100644
--- a/quacker/macondo.cpp
+++ b/quacker/macondo.cpp
@@ -1,26 +1,28 @@
+/*
+TODO:
+- configurable execPath
+- set Macondo lexicon based on game
+*/
+
#include "macondo.h"
#include "macondobackend.h"
-#include "movebox.h"
-#include "quacker.h"
#include <QGridLayout>
#include <QPushButton>
#include <QCheckBox>
-Macondo::Macondo(Quackle::Game *game, MoveBox *moveBox) : View() {
+Macondo::Macondo(Quackle::Game *game) : View() {
m_game = game;
- m_moveBox = moveBox;
QGridLayout *layout = new QGridLayout(this);
m_useMacondo = new QCheckBox(tr("Use Macondo for 'Simulate'"));
layout->setAlignment(Qt::AlignTop);
layout->addWidget(m_useMacondo, 0, 0);
const char *home = getenv("HOME");
- // TODO: configurable path
std::string execPath = home ? home : "/";
execPath += "/apps/macondo/macondo";
initOptions = std::make_unique<MacondoInitOptions>(execPath);
m_backend = new MacondoBackend(game, *initOptions);
- connect(m_backend, SIGNAL(gotSimMoves(const Quackle::MoveList *)), this, SIGNAL(newMoves(const Quackle::MoveList *)));
+ connect(m_backend, SIGNAL(gotSimMoves(const Quackle::MoveList &)), this, SLOT(gotSimMoves(const Quackle::MoveList &)));
}
Macondo::~Macondo() {
@@ -28,16 +30,14 @@ Macondo::~Macondo() {
}
void Macondo::simulate() {
- if (m_backend->isRunning()) {
- // stop analysis
+ if (m_backend->isRunning())
stop();
- return;
- }
+ clearMoves();
MacondoSimulateOptions options;
m_backend->simulate(options);
}
-void Macondo::setGame(Quackle::Game *game) {
+void Macondo::gameChanged(Quackle::Game *game) {
delete m_backend;
m_backend = new MacondoBackend(game, *initOptions);
m_game = game;
@@ -45,8 +45,14 @@ void Macondo::setGame(Quackle::Game *game) {
void Macondo::stop() {
m_backend->stop();
+ m_anyUpdates = false;
}
bool Macondo::useForSimulation() const {
return m_useMacondo->isChecked();
}
+
+void Macondo::gotSimMoves(const Quackle::MoveList &moves) {
+ m_moves = moves;
+ m_anyUpdates = true;
+}