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+/*
+ * Quackle -- Crossword game artificial intelligence and analysis tool
+ * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+ */
+
+#include "computerplayercollection.h"
+
+#include "computerplayer.h"
+#include "bogowinplayer.h"
+#include "endgameplayer.h"
+#include "resolvent.h"
+
+using namespace Quackle;
+
+ComputerPlayerCollection::ComputerPlayerCollection()
+{
+}
+
+Player ComputerPlayerCollection::createPlayer(ComputerPlayer *computerPlayer)
+{
+ Player ret(computerPlayer->name(), Player::ComputerPlayerType, computerPlayer->id());
+ ret.setComputerPlayer(computerPlayer);
+ return ret;
+}
+
+void ComputerPlayerCollection::addPlayer(ComputerPlayer *computerPlayer)
+{
+ push_back(createPlayer(computerPlayer));
+}
+
+ComputerPlayerCollection ComputerPlayerCollection::fullCollection()
+{
+ ComputerPlayerCollection ret;
+ ret.addPlayer(new EndgamePlayer());
+ ret.addPlayer(new StaticPlayer());
+ ret.addPlayer(new FiveMinutePlayer());
+ ret.addPlayer(new TwentySecondPlayer());
+ ret.addPlayer(new TorontoPlayer());
+ //ret.addPlayer(new InferringPlayer());
+ return ret;
+}