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-rw-r--r--bindings/Makefile16
-rw-r--r--bindings/ruby/test1_position.rb42
-rw-r--r--bindings/ruby/test2_selfplay.rb47
-rw-r--r--bindings/ruby/test_base.rb35
-rw-r--r--bindings/ruby_quackle.i3
5 files changed, 143 insertions, 0 deletions
diff --git a/bindings/Makefile b/bindings/Makefile
index 1726d81..70415c2 100644
--- a/bindings/Makefile
+++ b/bindings/Makefile
@@ -6,6 +6,7 @@ CC=g++
# QT=QtCore # Qt4
QT=Qt5Core # Qt5
LUA=lua
+RUBY=ruby-2.6
#---------------------------------
# Flags
@@ -17,6 +18,7 @@ PYTHON3FLAGS := $(shell pkg-config python3 --cflags)
PHPFLAGS := $(shell php-config --includes)
PHPLIBS := $(shell php-config --libs)
LUAFLAGS := $(shell pkg-config $(LUA) --cflags)
+RUBYFLAGS := $(shell pkg-config $(RUBY) --cflags)
INCLUDES=-I..
QUACKLELIBS=../lib/release/libquackle.a ../quackleio/lib/release/libquackleio.a
@@ -82,6 +84,19 @@ lua: lua/quackle_wrap.o
$(CC) -std=c++11 -shared $(LUAFLAGS) -Wl,--whole-archive $(QUACKLELIBS) -Wl,--no-whole-archive $(QTLIBS) $< -o lua/quackle.so
#---------------------------------
+# Ruby
+
+ruby/quackle_wrap.cxx:
+ @test -d ruby || mkdir ruby
+ swig -c++ -o $@ $(INCLUDES) $(QTFLAGS) -ruby ruby_quackle.i
+
+ruby/quackle_wrap.o: ruby/quackle_wrap.cxx
+ $(CC) -std=c++11 -fPIC $(QTFLAGS) $(RUBYFLAGS) $(INCLUDES) -c $< -o $@
+
+ruby: ruby/quackle_wrap.o
+ $(CC) -std=c++11 -shared -Wl,--whole-archive $(QUACKLELIBS) -Wl,--no-whole-archive $(QTLIBS) $< -o ruby/quackle.so
+
+#---------------------------------
.PHONY: clean go
@@ -90,6 +105,7 @@ clean:
-rm -rf python3/quackle.py
-rm -rf python3/__pycache__
-rm -rf php/*php*
+ -rm -rf ruby/quackle.rb
-rm -rf */*_wrap.cxx
-rm -rf */*.o
-rm -rf */*.so
diff --git a/bindings/ruby/test1_position.rb b/bindings/ruby/test1_position.rb
new file mode 100644
index 0000000..b76ca56
--- /dev/null
+++ b/bindings/ruby/test1_position.rb
@@ -0,0 +1,42 @@
+require_relative 'quackle'
+require_relative 'test_base'
+
+dm = initialize_dm
+
+# Create a computer player
+player1 = get_computer_player(dm)
+puts player1.name
+
+# Create the Game file (.gcg) reader
+gamereader = Quackle::GCGIO.new
+gamePath = Quackle::Util.stdStringToQString('../../test/positions/short_game_with_bad_moves.gcg')
+game = gamereader.read(gamePath, Quackle::Logania::MaintainBoardPreparation)
+
+# Get the current position
+position = game.currentPosition
+
+player1.setPosition(position)
+
+racks = Quackle::ProbableRackList.new
+unseenbag = position.unseenBag
+if unseenbag.size <= dm.parameters.rackSize + 3
+ enum = Quackle::Enumerator.new(unseenbag)
+ enum.enumerate(racks)
+ racks.each do |rack|
+ puts rack
+ end
+end
+
+movesToShow = 10
+
+puts "Board state: \n%s" % position.board.toString
+puts "Move made: %s" % position.moveMade.toString
+puts "Current player: %s" % position.currentPlayer.storeInformationToString
+puts "Turn number: %i" % position.turnNumber
+
+movelist = player1.moves(10)
+
+# Show 10 moves suggested by computer player
+movelist.each do |move|
+ puts move.toString
+end
diff --git a/bindings/ruby/test2_selfplay.rb b/bindings/ruby/test2_selfplay.rb
new file mode 100644
index 0000000..3cc101b
--- /dev/null
+++ b/bindings/ruby/test2_selfplay.rb
@@ -0,0 +1,47 @@
+require_relative 'quackle'
+require_relative 'test_base'
+
+
+dm = initialize_dm
+
+p1 = get_computer_player(dm)
+p2 = get_computer_player(dm)
+
+# Create computer players
+player1 = Quackle::Player.new('Compy1', Quackle::Player::ComputerPlayerType, 0)
+player1.setComputerPlayer(p1)
+puts player1.name
+
+player2 = Quackle::Player.new('Compy2', Quackle::Player::ComputerPlayerType, 1)
+player2.setComputerPlayer(p2)
+puts player2.name
+
+dm.seedRandomNumbers(42)
+
+game = Quackle::Game.new
+players = Quackle::PlayerList.new
+
+players << player1
+players << player2
+
+game.setPlayers(players)
+game.associateKnownComputerPlayers
+game.addPosition
+
+
+50.times do
+ if game.currentPosition.gameOver
+ puts 'GAME OVER'
+ break
+ end
+
+ player = game.currentPosition.currentPlayer
+ puts 'Player: ' + player.name
+ puts 'Rack : ' + player.rack.toString
+
+ move = game.haveComputerPlay
+ puts 'Move: ' + move.toString
+ puts "Board: \n" + game.currentPosition.board.toString
+
+ sleep(1)
+end
diff --git a/bindings/ruby/test_base.rb b/bindings/ruby/test_base.rb
new file mode 100644
index 0000000..6fa7f05
--- /dev/null
+++ b/bindings/ruby/test_base.rb
@@ -0,0 +1,35 @@
+def initialize_dm(lexicon: 'twl06', alphabet: 'english', datadir: '../../data')
+ # Set up the data manager
+ dm = Quackle::DataManager.new
+ dm.setComputerPlayers(Quackle::ComputerPlayerCollection.fullCollection)
+ dm.setBackupLexicon(lexicon)
+ dm.setAppDataDirectory(datadir)
+
+ # Set up the alphabet
+ abc = Quackle::AlphabetParameters.findAlphabetFile(alphabet)
+ abc2 = Quackle::Util.stdStringToQString(abc) #convert to qstring
+ fa = Quackle::FlexibleAlphabetParameters.new
+
+ fail unless fa.load(abc2)
+ dm.setAlphabetParameters(fa)
+
+ # Set up the board
+ board = Quackle::BoardParameters.new
+ dm.setBoardParameters(board)
+
+ # Find the lexicon
+ dawg = Quackle::LexiconParameters.findDictionaryFile(lexicon + '.dawg')
+ gaddag = Quackle::LexiconParameters.findDictionaryFile(lexicon + '.gaddag')
+ dm.lexiconParameters.loadDawg(dawg)
+ dm.lexiconParameters.loadGaddag(gaddag)
+
+ dm.strategyParameters.init(lexicon)
+ return dm
+end
+
+def get_computer_player(dm, name: 'Speedy Player')
+ player, found = dm.computerPlayers.playerForName(name)
+ fail unless found
+ player.computerPlayer
+end
+
diff --git a/bindings/ruby_quackle.i b/bindings/ruby_quackle.i
new file mode 100644
index 0000000..abdd3a3
--- /dev/null
+++ b/bindings/ruby_quackle.i
@@ -0,0 +1,3 @@
+%rename(init) *::initialize;
+
+%include quackle.i