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-rw-r--r--bindings/python2/__init__.py0
-rw-r--r--bindings/python2/test1_position.py78
-rw-r--r--bindings/python2/test2_selfplay.py85
3 files changed, 163 insertions, 0 deletions
diff --git a/bindings/python2/__init__.py b/bindings/python2/__init__.py
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/bindings/python2/__init__.py
diff --git a/bindings/python2/test1_position.py b/bindings/python2/test1_position.py
new file mode 100644
index 0000000..e04081a
--- /dev/null
+++ b/bindings/python2/test1_position.py
@@ -0,0 +1,78 @@
+# coding: utf-8
+
+import quackle
+
+def startUp(lexicon='twl06',
+ alphabet='english',
+ datadir='../../data'):
+
+ # Set up the data manager
+ dm = quackle.DataManager()
+ dm.setComputerPlayers(quackle.ComputerPlayerCollection.fullCollection())
+ dm.setBackupLexicon(lexicon)
+ dm.setAppDataDirectory(datadir)
+
+ # Set up the alphabet
+ abc = quackle.AlphabetParameters.findAlphabetFile(alphabet)
+ abc2 = quackle.Util.stdStringToQString(abc) #convert to qstring
+ fa = quackle.FlexibleAlphabetParameters()
+
+ assert fa.load(abc2)
+ dm.setAlphabetParameters(fa)
+
+ # Set up the board
+ board = quackle.BoardParameters()
+ dm.setBoardParameters(board)
+
+ # Find the lexicon
+ dawg = quackle.LexiconParameters.findDictionaryFile(lexicon + '.dawg')
+ gaddag = quackle.LexiconParameters.findDictionaryFile(lexicon + '.gaddag')
+ dm.lexiconParameters().loadDawg(dawg)
+ dm.lexiconParameters().loadGaddag(gaddag)
+
+ dm.strategyParameters().initialize(lexicon)
+ return dm
+
+
+def getComputerPlayer(dm, name='Speedy Player'):
+ player, found = dm.computerPlayers().playerForName(name)
+ assert found
+ player = player.computerPlayer()
+ return player
+
+
+dm = startUp()
+
+# Create a computer player
+player1 = getComputerPlayer(dm)
+print player1.name()
+
+# Create the Game file (.gcg) reader
+gamereader = quackle.GCGIO()
+gamePath = quackle.Util.stdStringToQString('../../test/positions/short_game_with_bad_moves.gcg')
+game = gamereader.read(gamePath, quackle.Logania.MaintainBoardPreparation)
+
+# Get the current position
+position = game.currentPosition()
+
+player1.setPosition(position)
+
+racks = quackle.ProbableRackList()
+unseenbag = position.unseenBag()
+if unseenbag.size() <= dm.parameters().rackSize() + 3:
+ enum = quackle.Enumerator(unseenbag)
+ enum.enumerate(racks)
+ for rack in racks:
+ print rack
+
+movesToShow = 10
+
+print "Board state: \n%s" % position.board().toString()
+print "Move made: %s" % position.moveMade().toString()
+print "Current player: %s" % position.currentPlayer().storeInformationToString()
+print "Turn number: %i" % position.turnNumber()
+
+movelist = player1.moves(10)
+
+# Show 10 moves suggested by computer player
+for move in movelist: print move.toString()
diff --git a/bindings/python2/test2_selfplay.py b/bindings/python2/test2_selfplay.py
new file mode 100644
index 0000000..79a5ac7
--- /dev/null
+++ b/bindings/python2/test2_selfplay.py
@@ -0,0 +1,85 @@
+# coding: utf-8
+
+import time
+
+import quackle
+
+def startUp(lexicon='twl06',
+ alphabet='english',
+ datadir='../../data'):
+
+ # Set up the data manager
+ dm = quackle.DataManager()
+ dm.setComputerPlayers(quackle.ComputerPlayerCollection.fullCollection())
+ dm.setBackupLexicon(lexicon)
+ dm.setAppDataDirectory(datadir)
+
+ # Set up the alphabet
+ abc = quackle.AlphabetParameters.findAlphabetFile(alphabet)
+ abc2 = quackle.Util.stdStringToQString(abc) #convert to qstring
+ fa = quackle.FlexibleAlphabetParameters()
+
+ assert fa.load(abc2)
+ dm.setAlphabetParameters(fa)
+
+ # Set up the board
+ board = quackle.BoardParameters()
+ dm.setBoardParameters(board)
+
+ # Find the lexicon
+ dawg = quackle.LexiconParameters.findDictionaryFile(lexicon + '.dawg')
+ gaddag = quackle.LexiconParameters.findDictionaryFile(lexicon + '.gaddag')
+ dm.lexiconParameters().loadDawg(dawg)
+ dm.lexiconParameters().loadGaddag(gaddag)
+
+ dm.strategyParameters().initialize(lexicon)
+ return dm
+
+
+def getComputerPlayer(dm, name='Speedy Player'):
+ player, found = dm.computerPlayers().playerForName(name)
+ assert found
+ player = player.computerPlayer()
+ return player
+
+
+dm = startUp()
+
+p1 = getComputerPlayer(dm)
+p2 = getComputerPlayer(dm)
+
+# Create computer players
+player1 = quackle.Player('Compy1', quackle.Player.ComputerPlayerType, 0)
+player1.setComputerPlayer(p1)
+print player1.name()
+
+player2 = quackle.Player('Compy2', quackle.Player.ComputerPlayerType, 1)
+player2.setComputerPlayer(p2)
+print player2.name()
+
+dm.seedRandomNumbers(42)
+
+game = quackle.Game()
+players = quackle.PlayerList()
+
+players.append(player1)
+players.append(player2)
+
+game.setPlayers(players)
+game.associateKnownComputerPlayers()
+game.addPosition()
+
+for i in range(50):
+ if game.currentPosition().gameOver():
+ print "GAME OVER"
+ break
+
+ player = game.currentPosition().currentPlayer()
+ print "Player: " + player.name()
+ print "Rack : " + player.rack().toString()
+
+ move = game.haveComputerPlay()
+ print 'Move: ' + move.toString()
+ print 'Board: \n' + game.currentPosition().board().toString()
+
+ time.sleep(1)