diff options
Diffstat (limited to 'bindings/python/test2_selfplay.py')
-rw-r--r-- | bindings/python/test2_selfplay.py | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/bindings/python/test2_selfplay.py b/bindings/python/test2_selfplay.py deleted file mode 100644 index bb6e889..0000000 --- a/bindings/python/test2_selfplay.py +++ /dev/null @@ -1,84 +0,0 @@ -# coding: utf-8 - -import time - -import quackle - -def startUp(lexicon='twl06', - alphabet='english', - datadir='../../data'): - - # Set up the data manager - dm = quackle.DataManager() - dm.setComputerPlayers(quackle.ComputerPlayerCollection.fullCollection()) - dm.setBackupLexicon(lexicon) - dm.setAppDataDirectory(datadir) - - # Set up the alphabet - abc = quackle.AlphabetParameters.findAlphabetFile(alphabet) - abc2 = quackle.Util.stdStringToQString(abc) #convert to qstring - fa = quackle.FlexibleAlphabetParameters() - - assert fa.load(abc2) - dm.setAlphabetParameters(fa) - - # Set up the board - board = quackle.BoardParameters() - dm.setBoardParameters(board) - - # Find the lexicon - dawg = quackle.LexiconParameters.findDictionaryFile(lexicon + '.dawg') - gaddag = quackle.LexiconParameters.findDictionaryFile(lexicon + '.gaddag') - dm.lexiconParameters().loadDawg(dawg) - dm.lexiconParameters().loadGaddag(gaddag) - - dm.strategyParameters().initialize(lexicon) - return dm - - -def getComputerPlayer(dm, name='Speedy Player'): - player, found = dm.computerPlayers().playerForName(name) - assert found - player = player.computerPlayer() - return player - - -dm = startUp() - -p1 = getComputerPlayer(dm) -p2 = getComputerPlayer(dm) - -# Create computer players -player1 = quackle.Player('Compy1', quackle.Player.ComputerPlayerType, 0) -player1.setComputerPlayer(p1) -print player1.name() - -player2 = quackle.Player('Compy2', quackle.Player.ComputerPlayerType, 1) -player2.setComputerPlayer(p2) -print player2.name() - -dm.seedRandomNumbers(42) - -game = quackle.Game() -players = quackle.PlayerList() - -players.append(player1) -players.append(player2) - -game.setPlayers(players) -game.associateKnownComputerPlayers() -game.addPosition() - -for i in range(50): - if game.currentPosition().gameOver(): - print "GAME OVER" - break - - player = game.currentPosition().currentPlayer() - move = game.haveComputerPlay() - #print "Player: " + player.name() - print "Rack : " + player.rack().toString() - print 'Move: ' + move.toString() - print 'Board: \n' + game.currentPosition().board().toString() - - time.sleep(1) |