diff options
-rw-r--r-- | quacker/quacker.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/quacker/quacker.cpp b/quacker/quacker.cpp index 476634c..098ff84 100644 --- a/quacker/quacker.cpp +++ b/quacker/quacker.cpp @@ -2120,15 +2120,15 @@ void TopLevel::firstTimeRun() void TopLevel::about() { - QMessageBox::about(this, tr("About Quackle 0.97"), dialogText(tr( -"<p><b>Quackle</b> 0.97 is a crossword game playing, analysis, and study tool. Visit the Quackle homepage at <tt><a href=\"http://quackle.org\">http://quackle.org</a></tt> for more information.</p>" + QMessageBox::about(this, tr("About Quackle 0.98"), dialogText(tr( +"<p><b>Quackle</b> 0.98 is a crossword game playing, analysis, and study tool. Visit the Quackle homepage at <tt><a href=\"http://quackle.org\">http://quackle.org</a></tt> for more information.</p>" "<p>Quackle was written by Jason Katz-Brown, John O'Laughlin, John Fultz, Matt Liberty, and Anand Buddhdev. We thank the anonymous donor who made this software free.</p>" -"<p>Copyright 2005-2012 by</p>" +"<p>Copyright 2005-2014 by</p>" "<ul>" "<li>Jason Katz-Brown <jasonkatzbrown@gmail.com></li>" "<li>John O'Laughlin <olaughlin@gmail.com></li>" "</ul>" -"<p>Quackle is free, open-source software licensed under the terms of the GNU General Public License Version 2. See</p>" +"<p>Quackle is free, open-source software licensed under the terms of the GNU General Public License Version 3. See</p>" "<p><tt><a href=\"http://quackle.org/LICENSE\">http://quackle.org/LICENSE</a></tt></p>" ))); } @@ -2137,10 +2137,11 @@ void TopLevel::hints() { QMessageBox::information(this, tr("Helpful Hints - Quackle"), dialogText(tr( "<ul>" -"<li>Press Control-Enter after typing your word on the board to enter and commit your move quickly.</li>" +"<li>Press Shift-Enter after typing your word on the board to enter and commit your move quickly.</li>" "<li>Double-click at any time during a game on any item in the History table to analyze that position. If you then commit a play, you will restart the game from that point and future plays will be lost.</li>" -"<li>To analyze a real-life game, start a two-player game with two human-controlled players. For one player, for each turn set the rack to the rack you had in the game and then analyze the position and commit the play that you made in real life. For the other player, commit your oppo's real-life plays and ignore the warnings about rack contents Quackle gives.</li>" +"<li>To analyze a real-life game, start a two-player game with two \"Human With Unknown Rack\" players. For one player, for each turn set the rack to the rack you had in the game and then analyze the position and commit the play that you made in real life. For the other player, commit your oppo's real-life plays.</li>" "<li>Stop simulations by unchecking \"Simulate\" in the Move menu. Sims can be stopped and restarted without losing their state, and sims of different plies can be combined. Check out the sim details during a simulation by choosing \"Show simulation details\" from the Move menu!</li>" +"<li>Quackle doesn't include the new American word list (OTCWL2014) because licensing terms prevent us from obtaining and distributing it.</li>" "</ul>" "<p>Have fun using Quackle. We'd love your help developing it, especially if you can code, but we like suggestions too! Please join the Quackle Yahoo! group at</p>" "<p><tt>http://games.groups.yahoo.com/group/quackle/</tt></p>" |