diff options
author | Jason Katz-Brown <jason@airbnb.com> | 2013-08-25 02:17:13 -0700 |
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committer | Jason Katz-Brown <jason@airbnb.com> | 2013-08-25 02:17:13 -0700 |
commit | 9306cb60c32082c5403931de0823a9fd5daa196c (patch) | |
tree | ca1b6eb695fdf3f0c2294e92416b272164bae642 /test/testharness.h | |
parent | 8fb2c681cecc01b46b0f4ba02d5cc177c4747b1c (diff) |
Initial git commit.
Diffstat (limited to 'test/testharness.h')
-rw-r--r-- | test/testharness.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/test/testharness.h b/test/testharness.h new file mode 100644 index 0000000..aa3e139 --- /dev/null +++ b/test/testharness.h @@ -0,0 +1,117 @@ +/* + * Quackle -- Crossword game artificial intelligence and analysis tool + * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA + * 02110-1301 USA + */ + +#ifndef QUACKLE_TESTHARNESS_H +#define QUACKLE_TESTHARNESS_H + +#include <QStringList> + +#include <datamanager.h> +#include <alphabetparameters.h> +namespace Quackle +{ + class ComputerPlayer; + class Game; + class GamePosition; + class Rack; + class GaddagNode; +} + +class TestHarness +{ +public: + TestHarness(); + ~TestHarness(); + + // parse and execute commands specified on command line + void executeFromArguments(); + + void startUp(); + + // Loads all positions and runs the computer player on them. + void testPositions(); + + // Loads all positions and spits out a report on them. + void testReport(bool html); + + // Enumerates all racks using a full bag + void enumerateAll(); + + // Compute bingo stems ala Baron's MMPR + void bingos(); + + // Loads game from the file, and tests the final position, + // and cleans up the game. + void testFromFile(const QString &file); + + // Load racks from a file racks and spit out their static leave values + void staticLeaves(const QString &file); + + // Spit out random racks. + void randomRacks(); + + // Spit out roughish leave values. Leaves come from file leaves. + void leaveCalc(const QString &file); + + // Sim a leave. + double leaveSim(const Quackle::Rack &R, int iterations); + + // Tests what the computer player does on this position. + void testPosition(const Quackle::GamePosition &position, Quackle::ComputerPlayer *player); + + // Anagrams given letters. + void anagram(const QString &letters, bool build); + + void wordDump(); + + // Allocates and loads a game from the file. + Quackle::Game *createNewGame(const QString &filename); + + void selfPlayGames(unsigned int seed, unsigned int reps, bool reports, bool playability); + void selfPlayGame(unsigned int gameNumber, bool reports, bool playability); + + // Sets the positions that will be tested. + void setPositions(const QStringList &positions) + { + m_positions = positions; + } + + Quackle::ComputerPlayer *computerPlayerToTest() const + { + return m_computerPlayerToTest; + } + + void setComputerPlayerToTest(Quackle::ComputerPlayer *computerPlayer) + { + m_computerPlayerToTest = computerPlayer; + } + +protected: + // void dumpGaddag(const GaddagNode *node, const LetterString &prefix); + QStringList m_positions; + Quackle::DataManager m_dataManager; + Quackle::ComputerPlayer *m_computerPlayerToTest; + bool m_quiet; + QString m_gamesDir; + QString m_lexicon; + QString m_alphabet; +}; + +#endif |