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authorJohn Fultz <jfultz@wolfram.com>2016-08-02 04:08:43 -0500
committerJohn Fultz <jfultz@wolfram.com>2016-08-02 06:37:15 -0500
commitdbcb13d3c87133117bc54023c162ad0a202efa1d (patch)
tree955715420b4584b73baa676c1b4b5fe4febb3c48 /reporter.cpp
parenta3aa3602d173939a2b616bb78a5a739eb9761d9b (diff)
Fixes to allow bad endgames to be loaded from GCGs.
Not perfect, but it now does a decent job of not corrupting GCGs when it loads one where players have messed up tile counts/drawing in the end-game. It also tries to annotate these for the player and in any GCG file that's round-tripped. Also, a lot of C++11-izing of ranged iterators.
Diffstat (limited to 'reporter.cpp')
-rw-r--r--reporter.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/reporter.cpp b/reporter.cpp
index 7054763..602dd8b 100644
--- a/reporter.cpp
+++ b/reporter.cpp
@@ -164,6 +164,7 @@ void Reporter::reportPosition(const GamePosition &position, ComputerPlayer *comp
s << MARK_UV("pas");
break;
case Move::UnusedTilesBonus:
+ case Move::UnusedTilesBonusError:
case Move::TimePenalty:
case Move::Nonmove:
break;