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authorJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
committerJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
commit9306cb60c32082c5403931de0823a9fd5daa196c (patch)
treeca1b6eb695fdf3f0c2294e92416b272164bae642 /quackleio/logania.h
parent8fb2c681cecc01b46b0f4ba02d5cc177c4747b1c (diff)
Initial git commit.
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+/*
+ * Quackle -- Crossword game artificial intelligence and analysis tool
+ * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+ */
+
+#ifndef QUACKLE_LOGANIA_H
+#define QUACKLE_LOGANIA_H
+
+#include <QString>
+
+class QTextStream;
+
+namespace Quackle
+{
+ class Game;
+}
+
+namespace QuackleIO
+{
+
+// Abstract interfaces for game log input/output
+
+class Logania
+{
+public:
+ virtual ~Logania() {};
+
+ // if MaintainBoardPreparation is not set, boards will not be prepared
+ // for analysis and you'll have to do this manually. If you set this flag
+ // DataManager and a generator need to be set up.
+ enum ReadFlags { BasicLoad = 0x0000, MaintainBoardPreparation = 0x0001 };
+
+ // allocates a new Game, fills it up, and returns it.
+ // Returned game is either 0, or a game with at least one position.
+ // Boards of game are ready for analysis if there is a DataManager set
+ // up; otherwise they won't have their crosses prepared
+ virtual Quackle::Game *read(QTextStream &stream, int flags) = 0;
+
+ virtual bool canRead(QTextStream &stream) const = 0;
+ virtual void write(const Quackle::Game &game, QTextStream &stream) = 0;
+ virtual QString filter() const = 0;
+};
+
+}
+
+#endif