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authorJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
committerJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
commit9306cb60c32082c5403931de0823a9fd5daa196c (patch)
treeca1b6eb695fdf3f0c2294e92416b272164bae642 /quacker/view.h
parent8fb2c681cecc01b46b0f4ba02d5cc177c4747b1c (diff)
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+/*
+ * Quackle -- Crossword game artificial intelligence and analysis tool
+ * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+ */
+
+#ifndef QUACKER_VIEW_H
+#define QUACKER_VIEW_H
+
+#include <QFrame>
+#include <QList>
+
+#include <alphabetparameters.h>
+
+namespace Quackle
+{
+ class GamePosition;
+ class History;
+ class HistoryLocation;
+ class Move;
+ class MoveList;
+ class Rack;
+}
+
+class BaseView : public QFrame
+{
+Q_OBJECT
+
+public:
+ BaseView(QWidget *parent = 0);
+ virtual ~BaseView();
+
+signals:
+ // tell user of a message, usually via status bar
+ void statusMessage(const QString &message);
+};
+
+class View : public BaseView
+{
+Q_OBJECT
+
+public:
+ View(QWidget *parent = 0);
+ virtual ~View();
+
+signals:
+ // emit to alert the rest of the application to show this
+ // as candidate move - may eventually trigger positionChanged
+ // in response
+ void setCandidateMove(const Quackle::Move &move);
+ void removeCandidateMoves(const Quackle::MoveList &moves);
+ void commit();
+
+ // emit to alert the rest of the application to reset the current
+ // player's rack - may eventually trigger positionChanged
+ // in response
+ void setRack(const Quackle::Rack &rack);
+
+ // Sets the current position's explanatory note.
+ // Does *not* alert the rest of the application.
+ void setNote(const UVString &note);
+
+public slots:
+ // called whenever game position changes; the board only changes when a
+ // move is made, but the candidate move (accessible from position.moveMade(),
+ // and the resulting board from position.boardAfterMoveMade()) change alone too.
+ // This is called in both cases.
+ //
+ // The default implementation calls positionChanged(position) for all subviews
+ // in m_subviews.
+ virtual void positionChanged(const Quackle::GamePosition &position);
+
+ // called when user starts a simulation and this move list should
+ // supercede that from the position
+ virtual void movesChanged(const Quackle::MoveList &moves);
+
+ virtual void grabFocus();
+
+protected:
+ // keep a list of View subclasses in m_subviews
+ // and call this so their signals are emitted from this object
+ void connectSubviewSignals();
+ QList<View *> m_subviews;
+};
+
+class HistoryView : public BaseView
+{
+Q_OBJECT
+
+public:
+ HistoryView(QWidget *parent = 0);
+ virtual ~HistoryView();
+
+signals:
+ // emit to alert the rest of the application to show this
+ // as candidate move - may eventually trigger positionChanged
+ // in response
+ void goToHistoryLocation(const Quackle::HistoryLocation &location);
+
+public slots:
+ // called whenever history is added to
+ virtual void historyChanged(const Quackle::History &history);
+};
+
+#endif