diff options
author | John Fultz <jfultz@wolfram.com> | 2016-08-02 04:08:43 -0500 |
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committer | John Fultz <jfultz@wolfram.com> | 2016-08-02 06:37:15 -0500 |
commit | dbcb13d3c87133117bc54023c162ad0a202efa1d (patch) | |
tree | 955715420b4584b73baa676c1b4b5fe4febb3c48 /move.h | |
parent | a3aa3602d173939a2b616bb78a5a739eb9761d9b (diff) |
Fixes to allow bad endgames to be loaded from GCGs.
Not perfect, but it now does a decent job of not corrupting GCGs when
it loads one where players have messed up tile counts/drawing in the
end-game. It also tries to annotate these for the player and in any
GCG file that's round-tripped.
Also, a lot of C++11-izing of ranged iterators.
Diffstat (limited to 'move.h')
-rw-r--r-- | move.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -43,7 +43,7 @@ namespace Quackle class Move { public: - enum Action { Place = 0, Exchange, BlindExchange, Pass, UnusedTilesBonus, TimePenalty, Nonmove }; + enum Action { Place = 0, PlaceError, Exchange, BlindExchange, Pass, UnusedTilesBonus, UnusedTilesBonusError, TimePenalty, Nonmove }; // creates a pass move with 0 equity; // tiles is "", score and equity are zero |