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authorMatt Liberty <matt.liberty@gmail.com>2013-11-03 22:43:22 -0800
committerMatt Liberty <matt.liberty@gmail.com>2013-11-03 22:43:22 -0800
commitecae4ba252c9b78d6b4fa6d14d2e694b8f71306a (patch)
treef2a8aaf923a222d223b0d4d86568864c802e2d76 /game.cpp
parent29ef933fda48f30a752e2dac2a8cb3f3d0f513b0 (diff)
Make clang happy (for Mavericks)
Diffstat (limited to 'game.cpp')
-rw-r--r--game.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/game.cpp b/game.cpp
index 1e32e61..845e864 100644
--- a/game.cpp
+++ b/game.cpp
@@ -14,7 +14,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
@@ -123,7 +123,7 @@ ComputerPlayer *Game::computerPlayer(int playerId)
{
if (m_computerPlayers.find(playerId) == m_computerPlayers.end())
return defaultComputerPlayer();
-
+
return m_computerPlayers[playerId];
}
@@ -136,7 +136,7 @@ ComputerPlayer *Game::defaultComputerPlayer()
{
if (m_defaultComputerPlayer)
return m_defaultComputerPlayer;
-
+
m_defaultComputerPlayer = new StaticPlayer;
return m_defaultComputerPlayer;
}
@@ -148,7 +148,7 @@ Move Game::haveComputerPlay(ComputerPlayer *computerPlayer)
if (!computerPlayer)
computerPlayer = this->computerPlayer(currentPosition().currentPlayer().id());
-
+
computerPlayer->setPosition(currentPosition());
Move move(computerPlayer->move());
@@ -239,7 +239,7 @@ const GamePosition &GamePosition::operator=(const GamePosition &position)
}
GamePosition::GamePosition()
- : m_currentPlayer(m_players.end()), m_playerOnTurn(m_players.end()), m_turnNumber(0), m_nestedness(0), m_scorelessTurnsInARow(0), m_gameOver(false)
+ : m_currentPlayer(m_players.end()), m_playerOnTurn(m_players.end()), m_turnNumber(0), m_nestedness(0), m_scorelessTurnsInARow(0), m_gameOver(false)
{
setEmptyBoard();
resetMoveMade();
@@ -356,7 +356,7 @@ int GamePosition::validateMove(const Move &move) const
ret |= TooLateExchange;
}
break;
-
+
case Move::UnusedTilesBonus:
case Move::TimePenalty:
ret = InvalidAction;
@@ -384,7 +384,7 @@ bool GamePosition::formsAcceptableWords(const Move &move) const
if (!isAcceptableWord((*it).wordTiles()))
return false;
}
-
+
return true;
}
@@ -506,7 +506,7 @@ Bag GamePosition::unseenBagFromPlayerPerspective(const Player &player) const
ret.toss((*it).rack());
}
}
-
+
return ret;
}
@@ -526,9 +526,9 @@ void GamePosition::ensureProperBag() const
allTiles.toss((*it).rack());
racks.toss((*it).rack());
}
-
+
allTiles.toss(m_bag.shuffledTiles());
-
+
Bag fullDistribution;
bool mismatch = false;
@@ -633,7 +633,7 @@ void GamePosition::setOppRack(const Rack &rack, bool adjustBag)
Rack GamePosition::oppRack()
{
UVcout << "currentPlayer(): " << currentPlayer() << endl;
-
+
const PlayerList::iterator end(m_players.end());
for (PlayerList::iterator it = m_players.begin(); it != end; ++it)
UVcout << "rack " << *it << " " << (*it).rack() << endl;
@@ -682,7 +682,7 @@ bool GamePosition::canSetPlayerRackWithoutBagExpansion(int playerID, const Rack
const PlayerList::const_iterator end(m_players.end());
for (PlayerList::const_iterator it = m_players.begin(); it != end; ++it)
someTiles.toss((*it).rack());
-
+
// Now we have a bag with all tiles not on the board
return someTiles.removeLetters(rack.tiles());
}
@@ -698,7 +698,7 @@ bool GamePosition::setCurrentPlayer(int playerID)
return true;
}
}
-
+
m_currentPlayer = m_players.begin();
return false;
}
@@ -714,7 +714,7 @@ bool GamePosition::setPlayerOnTurn(int playerID)
return true;
}
}
-
+
m_playerOnTurn = m_players.begin();
return false;
}
@@ -1036,7 +1036,7 @@ void GamePosition::adjustScoresToFinishGame()
{
int addand = 0;
LetterString clobberedTiles;
-
+
addand = deadwood(&clobberedTiles);
m_moveMade = Move::createUnusedTilesBonus(clobberedTiles, addand);
@@ -1246,7 +1246,7 @@ HistoryLocation::HistoryLocation(int playerId, int turnNumber)
{
}
-bool operator<(const HistoryLocation &hl1, const HistoryLocation &hl2)
+bool Quackle::operator<(const HistoryLocation &hl1, const HistoryLocation &hl2)
{
if (hl1.turnNumber() != hl2.turnNumber())
return hl1.turnNumber() < hl2.turnNumber();