diff options
author | Jason Katz-Brown <jason@airbnb.com> | 2013-08-25 02:17:13 -0700 |
---|---|---|
committer | Jason Katz-Brown <jason@airbnb.com> | 2013-08-25 02:17:13 -0700 |
commit | 9306cb60c32082c5403931de0823a9fd5daa196c (patch) | |
tree | ca1b6eb695fdf3f0c2294e92416b272164bae642 /endgameplayer.h | |
parent | 8fb2c681cecc01b46b0f4ba02d5cc177c4747b1c (diff) |
Initial git commit.
Diffstat (limited to 'endgameplayer.h')
-rw-r--r-- | endgameplayer.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/endgameplayer.h b/endgameplayer.h new file mode 100644 index 0000000..e8f46b1 --- /dev/null +++ b/endgameplayer.h @@ -0,0 +1,55 @@ +/* + * Quackle -- Crossword game artificial intelligence and analysis tool + * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA + * 02110-1301 USA + */ + +#ifndef QUACKLE_ENDGAMEPLAYER_H +#define QUACKLE_ENDGAMEPLAYER_H + +#include "computerplayer.h" +#include "endgame.h" + +namespace Quackle +{ + +class EndgamePlayer : public ComputerPlayer +{ +public: + EndgamePlayer(); + virtual ~EndgamePlayer(); + + virtual Move move(); + virtual MoveList moves(int nmoves); + virtual ComputerPlayer *clone() { return new EndgamePlayer; } + + virtual bool isUserVisible() const; + + virtual void setDispatch(ComputerDispatch *dispatch); + +private: + Endgame m_endgame; +}; + +inline bool EndgamePlayer::isUserVisible() const +{ + return true; +} + +} + +#endif |