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authorJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
committerJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
commit9306cb60c32082c5403931de0823a9fd5daa196c (patch)
treeca1b6eb695fdf3f0c2294e92416b272164bae642 /endgameplayer.cpp
parent8fb2c681cecc01b46b0f4ba02d5cc177c4747b1c (diff)
Initial git commit.
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+/*
+ * Quackle -- Crossword game artificial intelligence and analysis tool
+ * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+ */
+
+#include <iostream>
+
+#include "endgameplayer.h"
+
+//#define DEBUG_COMPUTERPLAYER
+
+using namespace Quackle;
+
+EndgamePlayer::EndgamePlayer()
+{
+ m_name = MARK_UV("Speedy Player");
+ m_id = 2;
+}
+
+EndgamePlayer::~EndgamePlayer()
+{
+}
+
+Move EndgamePlayer::move()
+{
+ return moves(1).back();
+}
+
+MoveList EndgamePlayer::moves(int nmoves)
+{
+ if (currentPosition().bag().size() > 0)
+ {
+#ifdef DEBUG_ENDGAME
+ UVcout << "EndgamePlayer returning statically evaluated play." << endl;
+#endif
+ m_simulator.currentPosition().kibitz(nmoves);
+#ifdef DEBUG_ENDGAME
+ UVcout << "EndgamePlayer returns " << m_simulator.currentPosition().moves() << endl;
+#endif
+ return m_simulator.currentPosition().moves();
+ }
+
+ m_endgame.setPosition(currentPosition());
+
+ if (nmoves > 1) return m_endgame.moves(nmoves);
+
+#ifdef DEBUG_ENDGAME
+ UVcout << "EndgamePlayer solving endgame from position:" << endl;
+ UVcout << currentPosition() << endl;
+#endif
+
+ MoveList ret;
+ Move solution = m_endgame.solve(currentPosition().nestedness());
+
+ ret.push_back(solution);
+#ifdef DEBUG_ENDGAME
+ UVcout << "EndgamePlayer returns solved endgame:" << ret << endl;
+#endif
+
+ return ret;
+}
+
+void EndgamePlayer::setDispatch(ComputerDispatch *dispatch)
+{
+ ComputerPlayer::setDispatch(dispatch);
+ m_endgame.setDispatch(dispatch);
+}