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authorJohn Fultz <jfultz@wolfram.com>2023-07-23 09:40:06 -0500
committerJohn Fultz <jfultz@wolfram.com>2023-07-23 09:40:24 -0500
commitc68ac871c73ff4c76246fc49465f53f8befef92f (patch)
tree7989920a36f2e35fe3f963621f12a75f58a702c5 /computerplayer.cpp
parent320c83c069f5fb2adb7fa9deeef1e16fe55232ae (diff)
Fix bug which could pass phony words.
Reported to me by John Chew, if you… * Made a vertical play * …through an existing tile * …which makes horizontal words below the existing tile * …and one of the horizontal words is phony Then the phony is not detected. The logic for horizontal plays was correct…an easy-to-overlook mistake existed in the parallel logic for vertical plays.
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