diff options
author | John Fultz <jfultz@wolfram.com> | 2017-08-14 11:31:36 -0500 |
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committer | John Fultz <jfultz@wolfram.com> | 2017-08-14 11:31:36 -0500 |
commit | e23f1b73d77f5cc80ba9ef07d9877111b4ded349 (patch) | |
tree | 4d08a5966fb4dc640517379e494e2be8bf93f9ea /catchall.cpp | |
parent | e985f7f07f91e172061c9c99bf68770c5e785d66 (diff) |
Fixes #50 and related non-English strategy issues.
Specifically...
* Bogowin was only being used for English-like dictionaries.
I suppose the bogowin numbers might change a bit from
dictionary to dictionary, but I think it's quite plausible that
the numbers are similar for all dictionaries.
* This fixes bogowin always returning 100 or 0.
* Make the strategy code more fine-grained, so that if it
has some strategy files and not others, it will use what it
has. JKB recommended a long time ago that I add a generic
worths file to give the blank a high worth, but it wasn't being
used because most languages didn't also have a syn2 or
a superleaves. Now it will. Also, the vowel-consonant
balance computations don't use any strategy files at all,
but they were also being skipped if you didn't have every
single strategy file. Oops.
* The strategy computations would sometimes do
unexpected things if the leaves weren't alphabetized.
They now look at the alphabetized version of the leave.
* A couple more conversions to ranged-for loops.
Diffstat (limited to 'catchall.cpp')
-rw-r--r-- | catchall.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/catchall.cpp b/catchall.cpp index 42894f7..d20059b 100644 --- a/catchall.cpp +++ b/catchall.cpp @@ -51,7 +51,8 @@ double CatchallEvaluator::equity(const GamePosition &position, const Move &move) adjustment = QUACKLE_STRATEGY_PARAMETERS->vcPlace(start, length, consbits); } - else adjustment = 3.5; + else + adjustment = 3.5; // UVcout << "placement adjustment for " << move << " is " << adjustment << endl; return ScorePlusLeaveEvaluator::equity(position, move) + adjustment; |